14.02.25 - New Technical Update Installed (UPDATED 15.02.25)
- Feb 14
- 3 min read
Updated: Feb 19
While this continues to be the worst wipe ever due to the numerous bugs, issues, and performance problems we are all too familiar with, it seems that BSG is keeping its promise to work on fixing bugs and improving performance, as well as addressing netcode, lag, and desync issues. Plus a big surprise about DLSS 4.

No one can say they are satisfied with how this wipe is going, and while I tend to be understanding with developers, I can't deny that this time there have been far too many problems. However, I believe that, in all fairness, we must acknowledge that BSG is releasing many technical updates with interesting fixes that also show their willingness to listen to the community and to actually fix what they can (although, as usual, in their own way and not always in a manner that fully satisfies players or effectively solves issues, often creating new bugs).
From this technical update, we can see that they are trying to address the performance problems that started with the new wipe by working on the "less optimal technology of transparent object rendering"; they should also have improved rubber banding and packet loss issues, fixed the invisible (and soundless) BTR that was wreaking havoc on unsuspecting pedestrians in Woods and Streets of Tarkov, and resolved a series of other assorted bugs.
DLSS 4 UPDATE! The big surprise
In my opinion, it's very interesting (and surprising!) that BSG has already updated DLSS to version 4. Just a couple of weeks ago, EFT players could experience improvements by manually overriding DLSS to force the latest version in the game. The performance gains provided by the new DLSS 4 have likely attracted BSG's attention, and they have quickly moved to update it so that the override procedure is no longer necessary (see linked article). We all wish they were always so quick to react!
UPDATE 15.02.25: It seemed too good to be true, and indeed, regarding the DLSS 4 update, BSG introduced support for this technology but chose the outdated preset D, which utilizes the older CNN model, instead of the more advanced preset K based on the Transformer model. Many are asking themselves how they could make such an apparently silly mistake. Hopefully, they will correct this (significant) oversight soon.
List of fixes and changes:
● Temporarily disabled the less optimal technology of transparent object rendering for Factory, Woods, and The Lab. This will significantly increase the game client performance on these locations. Similar adjustments for other locations, as well as the option to enable the technology will be added in future updates;
● Adjusted the server logic in order to reduce packet loss and rubberbanding during character movement;
● Fixed the cause of the BTR becoming invisible;
● Fixed the possibility of receiving double damage if the bullet penetrates the integrated neck armor and body armor;
● Updated Nvidia DLSS to version 4;
● Fixed the operation of vsync together with Nvidia Reflex if they were enabled sequentially during a raid;
● Fixed the incorrect display of a group member after spawning;
● Fixed the incorrect operation of the Cyclone Shakhin thermal scope;
● Fixed the incorrect display of large-sized items in special slots;
● Fixed the display of shooting targets in the Hideout while selecting a target style;
● Fixed the generator notification after visiting a friend's Hideout;
● Fixed the display of Prestige dogtags in the Hall of Fame zone;
● Fixed the display of posters in the Stash level 2 and 3 zone;
● Fixed the Hideout customization items being moved to other slots if there was no room in stash when they were removed;
● Fixed the uneven output of extracts on Woods where players were given the Outskirts exfil more often than others;
● Expanded the objective areas for the tasks Return the Favor, Safe Corridor, and The Huntsman Path - Secured Perimeter;
● Fixed multiple gear and clothing combinations added in Patch 0.16.0.0 that were causing clipping;
● Fixed the display of ammo in the AA-12 8-round magazine;
● Fixed the incorrect camera behavior when quick-reloading IWI UZI with a 25-round magazine;
● Fixed the Lantac BMD A3 adapter compatibility for Mk47 409mm barrel;
● Fixed the incorrect visual recoil for RPD and RPDN when using bipods;
● Fixed the display of ammo in the Magpul PMAG GL9 21-round magazine.
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